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Change for 08'!

This past weekend the actors of Argos reunited on the set with the Quandary team for some final pickup shots for the film.
(click to enlarge)
(click to enlarge)
When I first heard we were going to an award ceremony for Science Fiction Fantasy and Horror films, I didn't quite know what to expect. Who founded such an awesome academy? Why hadn't I figured out a way to attend sooner? Would there be anyone famous there receiving an award? And were we supposed to wear a suit and tie, or dress as our favorite Star Wars character?
Be sure to click here and check out the entire list of honored films and award recipients.
June 24th, Quandary will be attending the 34th annual Saturn Awards. In preparation for the event we have given the Heat of the Argos website an overhaul, and made it look as fancy as we feel!
Last weekend Spenser and I created the placeholders for the FX shots for Heart of the Argos. Using our newly realized talents with foam core and hot glue, we had constructed mildly accurate scale models of the different space elements that will be seen in the film. With these we lit and filmed them as if they were the actual shots, so that we can have an accurate representation of their duration, and how they will fit in the flow of the movie.
I think I had a little too much fun doing the puppeteering of the small scale Argos spaceship as it zooms around in space. We attached the model to a bit of stiff wire and puppeteered manually by me, while some long black woman's opera gloves (which are oh so sexy). Surprisingly it created a very convincing effect, my hand and the wire was invisible on the video. Old school is sometimes the best school.

We like the idea of doing things outside the computer. Remember how cool the spaceships looked in the original star wars? Those we're models made from plastic and hot glue, and they still look awesome! For the most part (there are exceptions) we've never been fully satisfied with the 3D 'look', and at our current level (with no money) it would be near to impossible to get something to match our vision. With physical models however, where Spenser and I can physically control the lighting, camera, texture and background, we can create something that fits with the rest of the film (fingers crossed)

As you casually flipped through the latest issues of your favorite 'industry' magazines this month, you probably noticed a certain feature! Wait... you don't spend all your time reading about the latest technology in film production? Well that's okay, now's your chance!
What we have next is a work in progress. It is based on the second design sketches, and the version I've been drawing for special FX placeholders in the rough edit, which include the large cylindrical engines on the side (those are the tricky part). These side engines, two more from the back (there are seven total) the cockpit and the bottom "rudder" bit still need to be added. For this model we are using foam core, some sort of heavy poster board I found in the garage, and hot glue (which I believe is like the force, because it binds the galaxy, and everything it touches together).